![]() "I don't think they thought that it was going to do as well as it did," Bagwell says about EA's leadership’s reaction to Wii. A few years into his stint at EA Redwood Shores, Nintendo shook the gaming world AD 2006 with the release of Wii. After that, he landed at Electronic Arts where his career was set to flourish. ![]() His next job was at Valve, helping out with pre-production on a little game called Half-Life 2. Several job offers followed and eventually, he joined Cavedog Entertainment, the studio behind the legendary Total Annihilation.Īnd while the game he worked on for Cavedog, a too ambitious for its own good shooter called Amen: The Awakening, was canceled in 2000, Bagwell's career took off. ![]() ![]() It caught the attention of the gaming media, which in turn led to Bagwell catching the attention of some developers. His pass into that world was a clever little mod called The Vigil, which introduced a novel at the time idea of a stand-off against an enemy horde. What Bagwell loved about Quake was its community of fellow minded modders. “I'd never really gotten into a game like I did with Quake,” he says with a hint of nostalgia. It did, however, maim it for a few years.įast-forward to his college years, when Bagwell came across the game that would change his life. The Apple computer was famously unfriendly to homebrew tinkerers, but it wasn’t enough to kill Bagwell’s passion for making games. But the blissful days of programming in Basic and writing simple text adventure games were put to an end with the arrival of a Macintosh in the Bagwell household. Wright Bagwell started to dabble with game development at the tender of age of 8 on a RadioShack’s TRS-80 Model III computer. To commemorate it, we're revisiting Dead Space with one of its creators, Wright Bagwell. It's been a decade since Isaac Clarke investigated a distress signal from the USG Ishimura and ushered a new era of horror games. ![]() Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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